![]() Custom first and third person animations:Īllows modders to implement a simple interface in their items to allow it to have custom third and first person animations (like crossbows).This system also offers a simple Data Driven implementation meaning you can easily register new markers with datapacks!Ī helper system to easily and dynamically add tasks and modify villager schedules in a compatible way without overriding the whole existing AI. ![]() ![]() Also allows storing simple data inside maps data offering a couple of hooks to use it too like on item tooltip. The wood set type already comes built-in.Ī complete system that allows to easily implement and add map decoration and map markers as well as control every aspect of them like rendering. In a nutshell you have dynamic wood type support for your blocks. Note that it is still a form of dynamic registration which might have some drawbacks. This utility makes that task possible and easy to do. ![]() This can't be easily done using traditional methods since the wood set itself depends on the registered blocks so registration must happen at a very specific time. The mod then will scan all registered blocks and fill the block set up only to then allow mods to register blocks that depend on it. Also easily allows respriting and retexturing existing textures, specifically useful to add new wood based blocks.Īllows mods to specify a block set (which can be for example a wood type). Formerly Selene Library, this is a small set of utilities that offer a set of very specific featuresĪ set of utilities that allow creating dynamic runtime resource packs and datapacks. ![]()
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